01MARKET 01
Techwear
Avatar looks, wearable twins, game skins, cinematic collections
Garments, EEG/XR shells, accessories, future prosthetic forms
LOW-RISK ENTRY · Start with a personal fit prototype
Open a private Studio room ↗ONE CREATION ENGINE / FOUR COMMERCIAL ENTRIES
MASS IDENTITY does not force creators to choose between media, software, and physical products. One versioned project can move through all three—with evidence and ownership preserved.
01MARKET 01
Avatar looks, wearable twins, game skins, cinematic collections
Garments, EEG/XR shells, accessories, future prosthetic forms
LOW-RISK ENTRY · Start with a personal fit prototype
Open a private Studio room ↗
02MARKET 02
Driving simulations, quests, configurators, music and product films
Interior restyling, surface kits, trim studies, installer briefs
LOW-RISK ENTRY · Start with one cabin or surface study
Open a private Studio room ↗
03MARKET 03
VR walkthroughs, cinematic rooms, interactive product placement
Printable décor, furniture concepts, resin studies, contractor scopes
LOW-RISK ENTRY · Start with one room and one hero object
Open a private Studio room ↗
04MARKET 04
Shows, language classes, vocal films, games, quests, virtual stores
Every approved object can open a production or licensing route
LOW-RISK ENTRY · Start with a five-minute playable episode
Open a private Studio room ↗FLAGSHIP CONCEPT / N1
N1 takes the modular spirit of open BCI platforms and turns it into a consumer-friendly creation path: guided fit, protected sensing core, configurable shell, XR scene, personal prototype, and a path to a creator collection.