ONE CREATION ENGINE / FOUR COMMERCIAL ENTRIES

Make the world.
Then live in it.

MASS IDENTITY does not force creators to choose between media, software, and physical products. One versioned project can move through all three—with evidence and ownership preserved.

01

MARKET 01

Techwear

DIGITAL LIFE

Avatar looks, wearable twins, game skins, cinematic collections

REAL LIFE

Garments, EEG/XR shells, accessories, future prosthetic forms

LOW-RISK ENTRY · Start with a personal fit prototype

Open a private Studio room ↗
02

MARKET 02

Automotive

DIGITAL LIFE

Driving simulations, quests, configurators, music and product films

REAL LIFE

Interior restyling, surface kits, trim studies, installer briefs

LOW-RISK ENTRY · Start with one cabin or surface study

Open a private Studio room ↗
03

MARKET 03

Future Home

DIGITAL LIFE

VR walkthroughs, cinematic rooms, interactive product placement

REAL LIFE

Printable décor, furniture concepts, resin studies, contractor scopes

LOW-RISK ENTRY · Start with one room and one hero object

Open a private Studio room ↗
04

MARKET 04

Interactive Worlds

DIGITAL LIFE

Shows, language classes, vocal films, games, quests, virtual stores

REAL LIFE

Every approved object can open a production or licensing route

LOW-RISK ENTRY · Start with a five-minute playable episode

Open a private Studio room ↗

FLAGSHIP CONCEPT / N1

A personal performance system—not a maker kit.

N1 takes the modular spirit of open BCI platforms and turns it into a consumer-friendly creation path: guided fit, protected sensing core, configurable shell, XR scene, personal prototype, and a path to a creator collection.

SHELLDesign the visible system
CREATORBuild, film, test, publish
LABValidate, extend, license